It doesn’t matter which editor you use, it’s just down to personal preference - the Venues editor does give you a bit of a better close-up look at your avatar in real time though, so it has that going for it. Any changes you make here will be saved to your Meta avatar across all experiences. This version is a little different from the Quest home editor, but achieves the same objective. To do this, simply launch Horizon and teleport over to the mirror in the starting room. It’s also possible to edit (or create, if you’re new) your Meta avatar in Horizon Venues as well. Meta notes that “Your avatar is public.” Editing Meta Avatar in Horizon Venues Once that’s finished, your avatar will be used in supported experiences like Horizon Venues, Worlds and, soon, Eleven Table Tennis. Just make sure you save your avatar once you’re done. If you’ve never made an avatar before, you might just see a blank avatar on the profile page.Īfter that, you’ll be greeted with the avatar edit screen, pictured above - the rest is pretty self-explanatory. Once you’re on the profile page, hit the Edit Avatar button, pictured above. Instead, pull up the Quest toolbar and click on the little profile picture next to the status icons, pictured above. Unlike other settings and features, Meta avatar creation is not in the Quest settings menu. The process is easy once you know how, but might be confusing to find at first. However, a number of developers are also adopting Meta’s system-wide avatars and integrating support into their own experiences, meaning you can use that one avatar across many apps with support.įor this guide, we’ll focus on just the Meta avatars – how to setup and edit your avatar so that it is ready to use across your Quest. Apps made by third-party developers will sometimes use their own avatar system which you set up on a per-app basis inside that experience specifically - major examples of these include VRChat, Rec Room, Altspace, and Bigscreen. On Quest headsets, there’s a couple of different kind of avatars. Keeping blend shapes on a separate head mesh and having fewer blend shapes on your body mesh may improve your avatar's performance.Looking to make an avatar to use across your Quest in experiences like Horizon Venues, Horizon Worlds or Eleven Table Tennis? Here’s how to make a Quest avatar. The performance cost of blend shapes depends on how much of your 3D model they affect. If you're an avatar creator, consider splitting your avatar into two skinned meshes - one for your body, and one for your head/face. This will prevent Unity from deleting that key. Unity will delete shape keys/blend shapes that are empty on import, so make sure your "SIL" shape (the shape your mouth makes when no sound is detected, but the mic is active - such as the space between words) moves a single vertex a very small, imperceptible amount. The 'Viseme Blend Shape' mode is the most common method of making your character's face move when you speak. If not, you can choose visemes from the dropdown list. VRChat can usually detect your avatar's visemes automatically. You can see a reference to what all the visemes should look like and what sound triggers them here. We use the Oculus Audio library to detect and set visemes. If your model has these, you should use them! Many models use this for detailed animations for speaking. If you have a tutorial you'd like to suggest, please submit it to our docs via the ' Suggest Edits' feature!īlend shapes/shape keys (named depending on what software you're using) modify the mesh based on vertex positions. Also has a 10-minute version that gives you a big-picture view of the process. Rainhet's 3D Avatar Class - An older version of Rainhet's tutorial series.Rainhet's Blender 3D Virtual Avatar Tutorial 2022 - Rainhet's tutorial is long-form, and she explains everything thoroughly as she works through it.To get you started, here's a VRChat-centric tutorial one of our community members has created: Even if you don't look as flashy as pre-made models, it is your model, and you can do whatever you'd like with it. If you choose to create your model, we suggest starting with something simple. Creating a rigged character combines all of those skills! Learning how to 3D model is complex, as is learning how to rig and texture. Let's be completely clear: For people who have never modeled in 3D before, this is the beginning of a long journey. You can use any 3D software you like, as long as it supports exporting an FBX with an armature! Blender and Maya are very common choices. Although most users choose to find a model instead (see step 1), it is TOTALLY possible to create an avatar model from scratch.
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